ConQwest

ConQwest, designed for Qwest Wireless in 2003, was the first ever use of semacode, optic codes scanned by phonecams. A city-wide treasure-hunt designed for high school students, players went through the city "shooting treasure" with Qwest phonecams and moving their totem pieces to capture territory. The winning team won a $5,000 scholarship for their school. Online, a web site showed the players' locations and game progress, turning it into a spectacular audience-facing event.

The game was designed to promote Qwest Wireless mobile phone offerings Ð and was wildly successful. Qwest extended it to 10 US cities, and made it an annual event. In its first year, it drew over 6.4 million earned-media impressions, often featured on the nightly news. It also won a Clio and many other awards.



Projects

Sharkrunners

  Sharkrunners
persistent play, GPS telemetry, live sharks
The Sopranos A&E Connnection

  The Sopranos A&E Connection
live television, sync-to-broadcast
ConQwest

  ConQwest
semacodes, camera phones, treasure hunt, giant game pieces
Crossroads

  Crossroads
mobile, GPS, multi-player
Plundr

  Plundr
Wi-Fi positioning, laptops, mobile browsers
Superstar

  Superstar
mobile, camera phones, image processing
Media Res Server

  Media Res Server
wi-fi,
public spaces,
content distibution
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